You can’t choose order of actions even if 2 unit’s are in the same point in a timeline, which is strange and basically hinders most of the combo possibilities. Like 50% enemy health reduction for example. Sometimes they can help you (or ♥♥♥ you in a hole, that you are prefer the least) extremely in a boss fights. Pay a really careful attention to a random events.So you can be almost certain who will be attacked and by whom. There are descriptions for ai attack priorities. You will save time on healing in a long terms. You will unlock ability for fresh Daughters start from level 4. I will hardly recommend you to recollect immediately after beating 1st boss.Game penilize you for exceeding AP really hard, so save your AP, unless going burst is absolutely necessary or just safe. Just wait for them to come as close as possible and attack. In combat you don’t really have to waste AP for moving to enemies.Plus, you will be able to ressurect any Daughter of any level right from the start (or you can save them for boss). Upon playing you will unlock extremely powerful buffs. Game is completly designed around absent knowledge (you will loose almost no matter what, if you fighting a boss with a wrong roster) and stat walls. If you don’t want to recollect more than you need, lookup boss tactics.So you can camp spawn points at least 1 square away without fearing to take damage. Enemies, that are about to spawn (you will see the hands on the ground), will only move closer to you on spawning, unless you are standing just in the next square.I saw a guide about first boss, go lookup there the tactics. For the boss – it is better to switch 1 shield for a gun. Small guys deal almost 0 damage, and dungerous hunters can be bullied to death with a slam spam (and you will never see them on the timeline ever again). You can face tank with 2 shieldbearers and gungirl.When you have sufficient amount of squads to close as much synapses as you can, start to equip memories (and not hurting level equalising). Skill upgrades are too expensive at the start. Early it is better to spend your vitae for buying “Daughters”. Skip synapses if you don’t want to overlevel someone for example. You only have to complete 1 synapse a day, so use that to balance exp gain. You should always prioritize equalising levels of “Daughters” in your pool (despite the fact, that you will get extremely fat stat boost for each level).Here is some tips regarding early gameplay. And it will just drop down to a pointless grind and self-restrictions on gameplay. So you can be in a situation, when you just won’t have time to level up sacrifice material. And well, you will be partially right, unfortunately it’s take very long time to level up, mainly because you can only do 1 mission with a character a day. You maybe thought for a second, like: “Hmm, interesting stuff, makes a game more challenging, and demand a very strategic and smart play”. Basically, you can only heal your squad unit by sacrificing another squad unit of the same level or higher. In case you only just finished a tutorial and already checking guides (no blame for that in this game), you will be faced with a sacrifice mechanic. The game is extremely punishes you for squad favouritism, with a sacrifice mechanic. Mostly Pre-Recollect And First Era Related Down below I wil try to warn you of some mechanics and design choices, which are pretty counterintuitive, if you played similar games before, so you maybe won’t instantly get bored of pointless grind. And on top of that very gimmicky rogue-like elements, wich more or less just surving a purpose of being a rogue-like (and for lore, kinda). The game has a very unique (not necessarily in a good way) progression path. Tips and Things You Need to Know Introduction
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